000 | 01449n a2200337#a 4500 | ||
---|---|---|---|
001 | 31172 | ||
005 | 20240227165624.0 | ||
008 | 050701s2006 mauaf b 001 0 eng|| | ||
010 | _a2005051464 | ||
020 | _a1568812353 (alk. paper) | ||
020 | _a9781568812359 (alk. paper) | ||
024 | 3 | _a9781568812359 | |
035 | _a(OCoLC | ||
040 |
_aDLC _cDLC _dBAKER _dC#P _dYDXCP _dOCLCQ _dYBM _dBTCTA |
||
042 | _apcc | ||
082 | 0 | 0 |
_a006.6 _bL277g |
090 | _ama12A | ||
100 | 1 |
_aLangetepe, Elmar _d1967- _917259 |
|
245 | 1 | 0 |
_aGeometric data structures for computer graphics/ _cElmar Langetepe, Gabriel Zachmann. |
260 |
_aWellesley, Mass.: _bA K Peters, _cc2006. |
||
300 |
_axiii, 339 p., [8] p. of plates: _bill. (some col.); _c24 cm. |
||
504 | _aIncludes bibliographical references (p. 315-334) and index. | ||
505 | 0 | _aQuadtrees and octrees -- Orthogonal windowing and stabbing queries -- BSP trees -- Bounding volume hierarchies -- Distance fields -- Voronoi diagrams -- Geometric proximity graphs -- Kinetic data structures -- Degeneracy and robustness -- Dynamization of geometric data structur . | |
650 | 0 | 0 |
_aComputer graphics. _937449 |
650 | 0 | 0 |
_aData structures (Computer science) _937589 |
697 |
_aMatemática Aplicada 12A- _xInteligência Artificial, Robótica, Computação Gráfica. _923781 |
||
700 | 1 |
_aZachmann, Gabriel _d1967- _917260 |
|
942 |
_2impa _cBK |
||
949 | _a200734301 | ||
999 |
_c30186 _d30186 |