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1.
Game programming gems 6/ edited by Michael Dickheiser. by
  • Dickheiser, Michael, 1970-
Edition: 1st ed.
Publication details: Boston: Charles River Media, c2006
Other title:
  • Game programming gems six
Online access:
Availability: Items available for loan: Castorina (2)Call number: 794.8163 G192 2006 IMPA, ...

2.
C# and game programming: a beginner's guide/ Salvatore A. Buono. by
  • Buono, Salvatore A, 1968-
Publication details: Natick, MA: A K Peters, 2003, 2005
Availability: Items available for loan: Castorina (2)Call number: 005.133 B944c 2005 IMPA, ...

3.
C# and game programming: a beginner's guide/ Salvatore A. Buono by
  • Buono, Salvatore A, 1968-
Edition: 2. ed
Publication details: Wellesley, MA: Peters, 2005
Online access:
Availability: Items available for loan: IMPATECH (2)Call number: 005.133 B944c 2005 IMPA TECH, ...

4.
Game physics/ David H. Eberly ; with a contribution by Ken Shoemake. by
  • Eberly, David H
  • Shoemake, Ken
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: Amsterdam; Boston: Elsevier/Morgan Kaufmann, c2004
Availability: Items available for loan: Castorina (2)Call number: 794.81526 E16g 2004 IMPA, ...

5.
AI for games and animation: a cognitive modeling approach/ John David Funge. by
  • Funge, John David, 1968-
Publication details: Natick, MA: A K Peters, c1999
Availability: Items available for loan: Castorina (1)Call number: 794.8163 F981a 1999 IMPA.

6.
Artificial intelligence for computer games: an introduction/ John David Funge. by
  • Funge, John David, 1968-
Publication details: Wellesley, Mass.: Peters, c2004
Availability: Items available for loan: Castorina (1)Call number: 794.8163 F981a 2004 IMPA.

7.
Symbolic dynamics and geometry: using D* in graphics and game programming/ Brian Guenter, Sung-Hee Lee. by
  • Guenter, Brian, 1957-
  • Lee, Sung-Hee
Publication details: Natick, MA: A K Peters, c2010
Availability: Items available for loan: Castorina (1)Call number: 006.693 G927s 2010 IMPA.

8.
IOS game development: developing games for iPad, iPhone, and iPod Touch/ Thomas Lucka. by
  • Lucka, Thomas
Availability: Items available for loan: Castorina (1)Call number: 005.1 L941i 2014 IMPA.

9.
Essential mathematics for games and interactive applications: a programmers guide/ Jim M. van Verth, Lars M. Bishop. by
  • Verth, Jim M. van
  • Bishop, Lars M
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: Amsterdam; Boston: Morgan Kaufmann, 2004
Availability: Items available for loan: Castorina (2)Call number: 794.81711 V567e 2004 IMPA, ...

10.
Advanced game development with programmable graphics hardware/ Alan Watt, Fabio Policarpo. by
  • Watt, Alan H, 1942-
  • Policarpo, Fabio
Publication details: Wellesley, Mass.: A K Peters, 2005
Availability: Items available for loan: Castorina (2)Call number: 794.8151 W344a 2005 IMPA, ...

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