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1.
Collision detection interactive 3D environments/ Gino van den Bergen. by
  • Bergen, Gino Johannes Apolonia van den, 1969-
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Morgan Kaufmann, c2004
Availability: Items available for loan: Castorina (2)Call number: 006.696 B495c 2004 IMPA, ...

2.
Game physics/ David H. Eberly ; with a contribution by Ken Shoemake. by
  • Eberly, David H
  • Shoemake, Ken
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: Amsterdam; Boston: Elsevier/Morgan Kaufmann, c2004
Availability: Items available for loan: Castorina (2)Call number: 794.81526 E16g 2004 IMPA, ...

3.
3D game engine architecture: engineering real-time applications with wild magic. by
  • Eberly, David H
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Morgan Kaufmann, 2005
Availability: Items available for loan: Castorina (2)Call number: 006.693 E163 2005 IMPA, ...

4.
Physically based rendering: from theory to implementation/ Matt Pharr, Greg Humphreys. by
  • Pharr, Matt
  • Humphreys, Greg
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Oxford: Morgan Kaufmann; Elsevier Science, c2004
Availability: Items available for loan: Castorina (2)Call number: 006.693 P536p 2004 IMPA, ...

5.
Essential mathematics for games and interactive applications: a programmers guide/ Jim M. van Verth, Lars M. Bishop. by
  • Verth, Jim M. van
  • Bishop, Lars M
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: Amsterdam; Boston: Morgan Kaufmann, 2004
Availability: Items available for loan: Castorina (2)Call number: 794.81711 V567e 2004 IMPA, ...

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