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1.
Practical algorithms for 3D computer graphics/ R. Stuart Ferguson. by
  • Ferguson, R. Stuart (Robin Stuart), 1953-
Publication details: Natick, MA: A K Peters, c2001
Availability: Items available for loan: Castorina (2)Call number: 006.69 F353p 2001 IMPA, ...

2.
Symbolic dynamics and geometry: using D* in graphics and game programming/ Brian Guenter, Sung-Hee Lee. by
  • Guenter, Brian, 1957-
  • Lee, Sung-Hee
Publication details: Natick, MA: A K Peters, c2010
Availability: Items available for loan: Castorina (1)Call number: 006.693 G927s 2010 IMPA.

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