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1.
Point-based graphics/ edited by Markus Gross and Hanspeter Pfister. by
  • Gross, Markus, 1963-
  • Pfister, Hanspeter
Series: Morgan Kaufmann series in computer graphics and geometric modeling
Publication details: Amsterdam; Boston: Morgan Kaufmann, c2007
Availability: Items available for loan: Castorina (2)Call number: 006.6 P752 2007 IMPA, ...

2.
Creature factory [electronic resource]/ Andreas Goralczyk. by
  • Goralczyk, Andreas
  • Roosendaal, Ton
  • Riphagen, Margreet
  • Morgenstern, Jan
  • Blender Foundation
Series: Blender open movie workshop ; v.2.
Publication details: Amsterdam: Blender Foundation, 2008
Availability: Items available for loan: Castorina (1).

3.
Learn character animation using Blender [Elektronische Ressource]/ William Reynish. by
  • Reynish, William
Series: Blender open movie workshop ; 3.
Publication details: [Amsterdam]: Blender Foundation, 2009
Other title:
  • Character animation
Availability: Items available for loan: Castorina (1).

4.
The ManCandy F.A.Q. [electronic resource]: character rigging and animation in Blender/ produced by Ton Roosendaal, Fateh Slavitsky; directed and animated by Bassam Kurdali. by
  • Kurdali, Bassam
  • Roosendaal, Ton
  • Slavitsky, Fateh
  • Blender Foundation
Series: Blender open movie workshop ; 1.
Publication details: [Amsterdam]: Blender Foundation, [2007?]
Other title:
  • Man Candy F.A.Q.
  • ManCandy FAQ
  • Character rigging and animation in Blender
Availability: Items available for loan: Castorina (1).

5.
Introduction to precise numerical methods/ Oliver Aberth. by
  • Aberth, Oliver
Publication details: Amsterdam; Boston: Academic Press, c2007
Online access:
Availability: Items available for loan: Castorina (2)Call number: 518.0285 A147i 2007 IMPA, ...

6.
An essential introduction to Maya character rigging with DVD/ Cheryl Cabrera. by
  • Cabrera, Cheryl
Edition: 1st ed.
Publication details: Amsterdam; Boston; London: Focal Press, 2008
Availability: Items available for loan: Castorina (2)Call number: 006.696 C117e 2008 IMPA, ...

7.
Game physics/ David H. Eberly ; with a contribution by Ken Shoemake. by
  • Eberly, David H
  • Shoemake, Ken
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: Amsterdam; Boston: Elsevier/Morgan Kaufmann, c2004
Availability: Items available for loan: Castorina (2)Call number: 794.81526 E16g 2004 IMPA, ...

8.
A computational framework for segmentation and grouping/ Gérard Medioni, Mi-Suen Lee, Chi-Keung Tang. by
  • Medioni, Gérard
  • Lee, Mi-Suen
  • Tang, Chi-Keung
Publication details: Amsterdam: New York: Elsevier, 2000
Availability: Items available for loan: Castorina (2)Call number: 006.37 M491c 2000 IMPA, ...

9.
Chaos & Evolutions/ David Revoy. by
  • Revoy, David
  • Blender Foundation
Series: Blender open movie workshop ; 5.
Publication details: Amsterdam: Blender Foundation, 2010
Availability: Items available for loan: Castorina (1).

10.
Venom's lab! by
  • Vázquez, Pablo [teacher,, animator.]
Series: Blender open movie workshop ; 4.
Language: English, Spanish Original language: English
Publication details: [Amsterdam]: Blender Foundation, [2009?]
Availability: Items available for loan: Castorina (1).

11.
Essential mathematics for games and interactive applications: a programmers guide/ Jim M. van Verth, Lars M. Bishop. by
  • Verth, Jim M. van
  • Bishop, Lars M
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: Amsterdam; Boston: Morgan Kaufmann, 2004
Availability: Items available for loan: Castorina (2)Call number: 794.81711 V567e 2004 IMPA, ...

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