Your search returned 2 results.

Sort
Results
1.
3D game engine architecture: engineering real-time applications with wild magic. by
  • Eberly, David H
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Morgan Kaufmann, 2005
Availability: Items available for loan: Castorina (2)Call number: 006.693 E163 2005 IMPA, ...

2.
Physically based rendering: from theory to implementation/ Matt Pharr, Greg Humphreys. by
  • Pharr, Matt
  • Humphreys, Greg
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Oxford: Morgan Kaufmann; Elsevier Science, c2004
Availability: Items available for loan: Castorina (2)Call number: 006.693 P536p 2004 IMPA, ...

Pages
© 2023 IMPA Library | Customized & Maintained by Sérgio Pilotto


Powered by Koha