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1.
3D game engine design: a practical approach to real-time computer graphics/ David H. Eberly. by
  • Eberly, David H
Publication details: San Francisco: Morgan Kaufmann, c2001
Availability: Items available for loan: Castorina (2)Call number: 006.693 E163 2001 IMPA, ...

2.
3D game engine architecture: engineering real-time applications with wild magic. by
  • Eberly, David H
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Morgan Kaufmann, 2005
Availability: Items available for loan: Castorina (2)Call number: 006.693 E163 2005 IMPA, ...

3.
Geometric tools for computer graphics/ Philip J. Schneider, David H. Eberly. by
  • Schneider, Philip J
  • Eberly, David H
Series: The Morgan Kaufmann series in computer graphics and geometric modeling
Publication details: Amsterdam; Boston: Morgan Kaufmann, 2003
Availability: Items available for loan: Castorina (1)Call number: 006.6 S358g 2003 IMPA.

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