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81.
3D game engine design: a practical approach to real-time computer graphics/ David H. Eberly. by
  • Eberly, David H
Publication details: San Francisco: Morgan Kaufmann, c2001
Availability: Items available for loan: Castorina (2)Call number: 006.693 E163 2001 IMPA, ...

82.
3D game engine architecture: engineering real-time applications with wild magic. by
  • Eberly, David H
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Morgan Kaufmann, 2005
Availability: Items available for loan: Castorina (2)Call number: 006.693 E163 2005 IMPA, ...

83.
Curves and surfaces for computer aided geometric design: a practical guide/ Gerald Farin. by
  • Farin, Gerald E
Series: Computer science and scientific computing
Edition: 2nd ed.
Publication details: Boston: Academic Press, c1990
Availability: Items available for loan: Castorina (1).

84.
Curves and surfaces for computer aided geometric design: a practical guide/ Gerald Farin. by
  • Farin, Gerald E
Series: Computer science and scientific computing
Publication details: Boston: Academic Press, c1988
Availability: Items available for loan: Castorina (1)Call number: 006.6 F225c 1988 IMPA.

85.
The essentials of CAGD/ Gerald E. Farin, Dianne Hansford. by
  • Farin, Gerald E
  • Hansford, Dianne
Publication details: Natick, MA: A K Peters, c2000
Availability: Items available for loan: Castorina (1)Call number: 006.69 F225e 2000 IMPA.

86.
Practical algorithms for 3D computer graphics/ R. Stuart Ferguson. by
  • Ferguson, R. Stuart (Robin Stuart), 1953-
Publication details: Natick, MA: A K Peters, c2001
Availability: Items available for loan: Castorina (2)Call number: 006.69 F353p 2001 IMPA, ...

87.
PostScript screening: Adobe accurate screens/ Peter Fink. by
  • Fink, Peter
  • Adobe Systems
Publication details: Mountain View, Calif.: Adobe Press, c1992
Availability: Items available for loan: Castorina (1)Call number: 006.69 F499p 1992 IMPA.

88.
The mathematical structure of raster graphics/ Eugene L. Fiume. by
  • Fiume, Eugene L
Publication details: Boston: Academic Press, c1989
Availability: Items available for loan: Castorina (1)Call number: 006.6 F565m 1989 IMPA.

89.
3D modeling & surfacing/ Bill Fleming. by
  • Fleming, Bill, 1969-
Publication details: San Diego: Morgan Kaufmann, c1999
Other title:
  • Three D modeling and surfacing
Availability: Items available for loan: Castorina (2)Call number: 006.6 F5973 1999 IMPA, ...

90.
Shape Analysis and Structuring [electronic resource]/ edited by Leila Floriani, Michela Spagnuolo. by
  • Floriani, Leila
  • Spagnuolo, Michela
  • SpringerLink (Online service)
Series: Mathematics and Visualization
Source: Springer eBooks
; Format: electronic available online remote
Publication details: Berlin, Heidelberg: Springer Berlin Heidelberg, 2008
Availability: No items available.

91.
Fundamentals of interactive computer graphics/ James D. Foley, Andries van Dam. by
  • Foley, James D, 1942-
  • Van Dam, Andries, 1938- [joint author.]
Series: Addison-Wesley systems programming series
Publication details: Reading, Mass.: Addison-Wesley, c1982
Availability: Items available for loan: Castorina (1)Call number: 001.6443 F663f 1982 IMPA.

92.
The data handbook: a guide to understanding the organization and visualization of technical data/ Brand Fortner ; illustrations by Eric Pervukhin. by
  • Fortner, Brand, 1955-
Edition: 2nd ed.
Publication details: Santa Clara, Calif.: TELOS, c1995
Availability: Items available for loan: Castorina (1)Call number: 004 F743d 1995 IMPA.

93.
Real-time shader programming: covering DirectX 9.0/ Ron Fosner. by
  • Fosner, Ron
Series: Morgan Kaufmann series in computer graphics and geometric modeling
Publication details: San Francisco: Morgan Kaufmann, c2003
Availability: Items available for loan: Castorina (2)Call number: 006.693 F749r 2003 IMPA, ...

94.
Interactive computer graphics: data structures, algorithms, languages/ Wolfgang K. Giloi. by
  • Giloi, Wolfgang
Publication details: Englewood Cliffs, N.J.: Prentice-Hall, c1978
Availability: Items available for loan: Castorina (1)Call number: 006.6 G488i 1978 IMPA.

95.
Open geometry: OpenGL + advanced geometry/ Georg Glaeser, Hellmuth Stachel. by
  • Glaeser, Georg
  • Stachel, Hellmuth
Publication details: New York: Springer, c1999
Availability: Items available for loan: Castorina (2)Call number: 006.66 G543o 1999 IMPA, ...

96.
Principles of digital image synthesis/ Andrew S. Glassner. by
  • Glassner, Andrew S
Series: Morgan Kaufmann series in computer graphics and geometric modeling
Publication details: San Francisco: Morgan Kaufmann, c1995
Availability: Items available for loan: Castorina (2)Call number: 006.6 G549p 1995 IMPA, ...

97.
Andrew Glassner's notebook: recreational computer graphics/ Andrew S. Glassner. by
  • Glassner, Andrew S
Series: Morgan Kaufmann series in computer graphics and geometric modeling
Publication details: San Francisco: Morgan Kaufmann, c1999
Availability: Items available for loan: Castorina (1)Call number: 006.6 G549a 1999 IMPA.

98.
Andrew Glassner's other notebook: further recreations in computer graphics/ Andrew Glassner. by
  • Glassner, Andrew S
Publication details: Natick, MA: A K Peters, c2002
Availability: Items available for loan: Castorina (1)Call number: 006.6 G549a 2002 IMPA.

99.
Morphs, mallards & montages: computer-aided imagination/ Andrew Glassner. by
  • Glassner, Andrew S
Publication details: Wellesley, Mass.: A K Peters, c2004
Other title:
  • Morphs, mallards and montages
Availability: Items available for loan: Castorina (1)Call number: 006.6 G549m 2004 IMPA.

100.
New acquisition techniques for real objects and light sources in computer graphics/ Michael Goesele. by
  • Goesele, Michael
Publication details: Norderstedt: Books on Demand, 2004
Availability: Items available for loan: Castorina (1)Call number: 006.69 G598n 2004 IMPA.

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