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1.
Real-time volume graphics/ Klaus Engel ... [et al.]. by
  • Engel, Klaus, 1969-
Publication details: Wellesley, Mass.: A K Peters, c2006
Availability: Items available for loan: Castorina (2)Call number: 006.693 R288 2006 IMPA, ...

2.
Graphics shaders: theory and practice/ Mike Bailey, Steve Cunningham. by
  • Bailey, Michael (Michael John), 1953-
  • Cunningham, Steve
Publication details: Wellesley, Mass.: A K Peters, c2009
Availability: Items available for loan: Castorina (1)Call number: 006.6 B155g 2009 IMPA.

3.
Fluid simulation for computer graphics/ Robert Bridson. by
  • Bridson, Robert, 1976-
Publication details: Wellesley, Mass.: A K Peters, c2008
Online access:
Availability: Items available for loan: Castorina (1)Call number: 006.696 B852f 2008 IMPA.

4.
Practical algorithms for 3D computer graphics/ R. Stuart Ferguson. by
  • Ferguson, R. Stuart (Robin Stuart), 1953-
Publication details: Natick, MA: A K Peters, c2001
Availability: Items available for loan: Castorina (2)Call number: 006.69 F353p 2001 IMPA, ...

5.
Symbolic dynamics and geometry: using D* in graphics and game programming/ Brian Guenter, Sung-Hee Lee. by
  • Guenter, Brian, 1957-
  • Lee, Sung-Hee
Publication details: Natick, MA: A K Peters, c2010
Availability: Items available for loan: Castorina (1)Call number: 006.693 G927s 2010 IMPA.

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