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1.
Cloth modeling and animation/ edited by Donald H. House, David E. Breen. by
  • House, Donald
  • Breen, David E, 1960-
Publication details: Natick, MA: A K Peters, c2000
Availability: Items available for loan: Castorina (1)Call number: 006.696 C646 2000 IMPA.

2.
Fluid simulation for computer graphics/ Robert Bridson. by
  • Bridson, Robert, 1976-
Publication details: Wellesley, Mass.: A K Peters, c2008
Online access:
Availability: Items available for loan: Castorina (1)Call number: 006.696 B852f 2008 IMPA.

3.
Practical algorithms for 3D computer graphics/ R. Stuart Ferguson. by
  • Ferguson, R. Stuart (Robin Stuart), 1953-
Publication details: Natick, MA: A K Peters, c2001
Availability: Items available for loan: Castorina (2)Call number: 006.69 F353p 2001 IMPA, ...

4.
AI for games and animation: a cognitive modeling approach/ John David Funge. by
  • Funge, John David, 1968-
Publication details: Natick, MA: A K Peters, c1999
Availability: Items available for loan: Castorina (1)Call number: 794.8163 F981a 1999 IMPA.

5.
Processing for visual artists: how to create expressive images and interactive art/ Andrew Glassner. by
  • Glassner, Andrew S
Publication details: Natick, MA: A K Peters, c2010
Availability: Items available for loan: Castorina (1)Call number: 006.696 G549p 2010 IMPA.

6.
Video-based rendering/ Marcus A. Magnor. by
  • Magnor, Marcus A. (Marcus Andreas), 1972-
Publication details: Wellesley, Mass.: A K Peters, 2005
Availability: Items available for loan: Castorina (1)Call number: 006.696 M198v 2005 IMPA.

7.
Computer facial animation/ Frederic I. Parke, Keith Waters. by
  • Parke, Frederic I
  • Waters, Keith
Publication details: Wellesley, Mass.: A K Peters, c1996
Availability: Items available for loan: Castorina (1)Call number: 006.6 P237c 1996 IMPA.

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