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21.
3-D computer graphics: a mathematical introduction with OpenGL/ Samuel R. Buss. by
  • Buss, Samuel R
Publication details: New York: Cambridge University Press, 2003
Availability: Items available for loan: Castorina (1)Call number: 006.693 B9813 2003 IMPA.

22.
3D game engine design: a practical approach to real-time computer graphics/ David H. Eberly. by
  • Eberly, David H
Publication details: San Francisco: Morgan Kaufmann, c2001
Availability: Items available for loan: Castorina (2)Call number: 006.693 E163 2001 IMPA, ...

23.
3D game engine architecture: engineering real-time applications with wild magic. by
  • Eberly, David H
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Morgan Kaufmann, 2005
Availability: Items available for loan: Castorina (2)Call number: 006.693 E163 2005 IMPA, ...

24.
Practical algorithms for 3D computer graphics/ R. Stuart Ferguson. by
  • Ferguson, R. Stuart (Robin Stuart), 1953-
Publication details: Natick, MA: A K Peters, c2001
Availability: Items available for loan: Castorina (2)Call number: 006.69 F353p 2001 IMPA, ...

25.
3D modeling & surfacing/ Bill Fleming. by
  • Fleming, Bill, 1969-
Publication details: San Diego: Morgan Kaufmann, c1999
Other title:
  • Three D modeling and surfacing
Availability: Items available for loan: Castorina (2)Call number: 006.6 F5973 1999 IMPA, ...

26.
Real-time shader programming: covering DirectX 9.0/ Ron Fosner. by
  • Fosner, Ron
Series: Morgan Kaufmann series in computer graphics and geometric modeling
Publication details: San Francisco: Morgan Kaufmann, c2003
Availability: Items available for loan: Castorina (2)Call number: 006.693 F749r 2003 IMPA, ...

27.
An integrated introduction to computer graphics and geometric modeling/ Ronald Goldman. by
  • Goldman, Ron, 1952-
Publication details: Boca Raton: CRC Press, c2009
Online access:
Availability: Items available for loan: Castorina (1)Call number: 006.6 G619i 2009 IMPA.

28.
Design and implementation of 3D graphics systems/ Jonas Gomes, Luiz Velho, Mario Costa Sousa. by
  • Gomes, Jonas de Miranda
  • Velho, Luiz
  • Costa Sousa, Mario, 1967-
Publication details: London; Boca Raton: CRC Press; Taylor & Francis, 2013
Availability: Items available for loan: IMPATECH (2)Call number: 006.6 G633d 2013 IMPA TECH, ...

29.
Design and implementation of 3D graphics systems/ Jonas Gomes, Luiz Velho, Mario Costa Sousa. by
  • Gomes, Jonas de Miranda
  • Velho, Luiz
  • Costa Sousa, Mario, 1967-
Publication details: London; Boca Raton: CRC Press; Taylor & Francis, 2013
Availability: Items available for loan: IMPATECH (2)Call number: 006.6 G633d 2013 IMPA TECH, ...

30.
Symbolic dynamics and geometry: using D* in graphics and game programming/ Brian Guenter, Sung-Hee Lee. by
  • Guenter, Brian, 1957-
  • Lee, Sung-Hee
Publication details: Natick, MA: A K Peters, c2010
Availability: Items available for loan: Castorina (1)Call number: 006.693 G927s 2010 IMPA.

31.
Geometric and solid modeling: an introduction/ Christoph M. Hoffmann. by
  • Hoffmann, Christoph M. (Christoph Martin), 1946-
Series: Morgan Kaufmann series in computer graphics and geometric modeling
Publication details: San Mateo, Calif.: Morgan Kaufmann, c1989
Other title:
  • Geometric & solid modeling
Availability: Items available for loan: Castorina (1)Call number: 516.23 H711g 1989 IMPA.

32.
Introduction to volume rendering/ Barthold Lichtenbelt, Randy Crane, Shaz Naqvi. by
  • Lichtenbelt, Barthold
  • Crane, Randy
  • Naqvi, Shaz
Series: Hewlett-Packard professional books
Publication details: Upper Saddle River, NJ: Prentice-Hall PTR, 1998
Availability: Items available for loan: Castorina (1)Call number: 006.693 L699i 1998 IMPA.

33.
Mastering Blender/ Tony Mullen. by
  • Mullen, Tony, 1971-
Series: Serious skills
Publication details: Indianapolis, Ind.: Wiley, c2009
Online access:
Availability: Items available for loan: Castorina (1)Call number: 006.693 M958m 2009 IMPA.

34.
Physically based rendering: from theory to implementation/ Matt Pharr, Greg Humphreys. by
  • Pharr, Matt
  • Humphreys, Greg
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Oxford: Morgan Kaufmann; Elsevier Science, c2004
Availability: Items available for loan: Castorina (2)Call number: 006.693 P536p 2004 IMPA, ...

35.
Physically based rendering: from theory to implementation/ Matt Pharr, Greg Humphreys. by
  • Pharr, Matt
  • Humphreys, Greg. Ph. D
Edition: 2nd ed.
Publication details: Amsterdam; Boston: Elsevier/Morgan Kaufmann, c2010
Availability: Items available for loan: Castorina (1)Call number: 006.693 P536p 2010 IMPA.

36.
Geometric tools for computer graphics/ Philip J. Schneider, David H. Eberly. by
  • Schneider, Philip J
  • Eberly, David H
Series: The Morgan Kaufmann series in computer graphics and geometric modeling
Publication details: Amsterdam; Boston: Morgan Kaufmann, 2003
Availability: Items available for loan: Castorina (1)Call number: 006.6 S358g 2003 IMPA.

37.
Introductory techniques for 3-D computer vision/ Emanuele Trucco, Alessandro Verri. by
  • Trucco, Emanuele
  • Verri, Alessandro
Publication details: Upper Saddle River, NJ: Prentice-Hall, c1998
Availability: Items available for loan: Castorina (1)Call number: 006.37 T865i 1998 IMPA.

38.
Venom's lab! by
  • Vázquez, Pablo [teacher,, animator.]
Series: Blender open movie workshop ; 4.
Language: English, Spanish Original language: English
Publication details: [Amsterdam]: Blender Foundation, [2009?]
Availability: Items available for loan: Castorina (1).

39.
Essential mathematics for games and interactive applications: a programmers guide/ Jim M. van Verth, Lars M. Bishop. by
  • Verth, Jim M. van
  • Bishop, Lars M
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: Amsterdam; Boston: Morgan Kaufmann, 2004
Availability: Items available for loan: Castorina (2)Call number: 794.81711 V567e 2004 IMPA, ...

40.
3D computer graphics/ Alan Watt. by
  • Watt, Alan H, 1942-
Edition: 3rd ed.
Publication details: Harlow, Essex, England; Reading, Mass.: Addison-Wesley, 2000
Other title:
  • Three D computer graphics
Availability: Items available for loan: Castorina (1)Call number: 006.6 W3443 2000 IMPA.

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