Graphics shaders: theory and practice/ Mike Bailey, Steve Cunningham.
Publication details: Wellesley, Mass.: A K Peters, c2009.Description: xxvii, 391 p.: ill. (chiefly col.), col. maps; 25 cmISBN:- 9781568813349 (alk. paper)
- 1568813341 (alk. paper)
- 006.6 B155g
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Castorina Estantes Abertas (Open Shelves) | Livros (Books) | 006.6 B155g 2009 IMPA (Browse shelf(Opens below)) | 1 | Available | 39063000649320 |
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006.6 A598 1997 IMPA Animal groups in three dimensions/ | 006.6 A673 2007 IMPA Architectural geometry/ | 006.6 B136s 1993 MPA Simulating humans: computer graphics animation and control/ | 006.6 B155g 2009 IMPA Graphics shaders: theory and practice/ | 006.6 B262f 1993 IMPA Fractal image compression/ | 006.6 B282c 1988 IMPA Computer graphics and geometric modeling using Beta-splines/ | 006.6 B283i 1987 IMPA An introduction to splines for use in computer graphics and geometric modeling/ |
Includes bibliographical references (p. 383-385) and index.
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