Game physics/ David H. Eberly ; with a contribution by Ken Shoemake.
Series: The Morgan Kaufmann series in interactive 3D technologyPublication details: Amsterdam; Boston: Elsevier/Morgan Kaufmann, c2004.Description: xxxvi, 776 p., [16] p. of plates: ill. (some col.); 25 cm. ++ 1 CD-ROM (4 3/4 in.)ISBN:- 1558607404 (hardcover : alk. paper)
- 794.81526 E16g
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Books | Castorina Estantes Abertas (Open Shelves) | Livros (Books) | 794.81526 E16g 2004 IMPA (Browse shelf(Opens below)) | 1 | Available | 39063000605405 | |
CD/DVD | Castorina Estantes Abertas (Open Shelves) | CD/DVD | 794.81526 E16g 2004 IMPA (Browse shelf(Opens below)) | 2 | Available | 39063000637275 |
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794.172 N534c 1975 IMPA Computer chess/ | 794.8 S689g 1984 IMPA Games programming/ | 794.8151 W344a 2005 IMPA Advanced game development with programmable graphics hardware/ | 794.81526 E16g 2004 IMPA Game physics/ | 794.8163 F981a 1999 IMPA AI for games and animation: a cognitive modeling approach/ | 794.8163 F981a 2004 IMPA Artificial intelligence for computer games: an introduction/ | 794.8163 G192 2006 IMPA Game programming gems 6/ |
Includes bibliographical references (p. 739-744) and index.
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